ComboMovesTable
tableBreakdex::DataStores::ComboMovesTable
Join table linking combos to their ordered move sequences
Each row is one step in a combo's sequence. The sequence_index determines playback order. This is the bridge between the combo entity and individual moves — delete a move and the cascade removes it from all combos.
Relationships
Depends On 1
combo_moves_dao
Reads From 2
moves_tablecombos_table
Breaks If 2
cascade_delete_disabledsequence_index_gaps
Data Access
Reads 2
moves_tablecombos_table
Answers
Columns
| Name | Type | Constraints |
|---|---|---|
| id | text | NOT NULL |
| sequence_index | int | NOT NULL |
| combo_id | text | NOT NULL |
| move_id | text | NOT NULL |
Primary Key
idForeign Keys
combo_id \u2192 combosmove_id \u2192 movesTriggers
combo_moves_unique Prevents duplicate (combo_id, move_id, sequence_index) tuples