BattleResultsTable

table

Breakdex::DataStores::BattleResultsTable

Scored results from competitive practice battle sessions

Each row is the outcome of one battle session — a timed, gamified review round where the breakdancer earns points for correct recalls. Battles add competitive pressure to practice and track performance over time. Difficulty affects scoring multipliers.

wip

Relationships

Depends On 1

battle_dao

Reads From 1

moves_table

Breaks If 1

difficulty_enum_changes

Data Access

\u2190 Reads 1

moves_table

Answers

Columns

NameTypeConstraints
idtextNOT NULL
scoreintNOT NULL
moves_reviewedintNOT NULL
good_countintNOT NULL
hard_countintNOT NULL
again_countintNOT NULL
longest_streakintNOT NULL
difficultytextNOT NULL ENUM: EASY, MEDIUM, HARD
played_atdatetimeNOT NULL DEFAULT: now

Primary Key

id